Product
How RenderBob gives an exact quote before you render
· RenderBob team
Most farms bill after the fact. RenderBob prices Blender jobs up front so you can quote a client, hit submit, and know the euro amount will not move.

If you have ever sent a client a “ballpark” render number and then eaten the difference, you already know the problem with most farms. They estimate. You wait. The invoice arrives later, often after a retry, a plugin miss, or a longer-than-quoted GPU hour.
RenderBob is built the other way around. For Blender pay-as-you-go jobs (Cycles or EEVEE), you see the exact job price and a time estimate before you submit. That figure is what you pay. There is no subscription required for this path.
Why an upfront quote changes the job
Archviz stills, product turntables, and animation bursts all share one commercial constraint: the client wants a number they can put on a PO. Put a locked euro amount there. A GHz-hour rate will not survive procurement.
- Quote the client the same figure the farm will charge.
- Compare scene settings before you spend GPU time.
- Avoid the “we will true-up after the job” conversation.
What Instant Quote actually prices
Instant Quote looks at the scene you are about to send, not a generic hardware table. You get a BobQuote for that job: time and cost, shown before submit. Pay-as-you-go is Blender-only. If you need Cinema 4D, Maya, Houdini, or 3ds Max with Arnold, Redshift, Karma, or V-Ray, that is a separate BYOL subscription scoped with our team.
EU VAT invoices are available for client billing. You pay the quoted price for the job you ran, not a monthly seat you did not use.
A practical way to use it
Run a test frame, confirm the look, then quote the full set from the locked price. If the scene changes, quote again. That loop is faster than waiting on a farm ticket for a revised estimate, and it keeps the commercial number honest.
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